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Selasa, 16 Agustus 2011

PERMAINAN UNDERGROUND NFSU

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Need for Speed: Underground
Nfsu-win-cover.jpg
PAL region cover art for Windows
Developer(s) EA Black Box
Publisher(s) EA Games
Series Need for Speed
Engine EAGL
Version 4.0 (2004-02-04)
Platform(s) Nintendo GameCube, PlayStation 2, Xbox, Microsoft Windows, Game Boy Advance
Release date(s) Nintendo GameCube, PlayStation 2, Xbox
  • NA November 17, 2003
  • EU November 21, 2003
  • JP December 25, 2003
Microsoft Windows
  • NA November 17, 2003
  • EU November 28, 2003
Game Boy Advance
  • NA December 18, 2003
  • EU January 16, 2004
Genre(s) Racing
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution CD, DVD, GCN Game Disc, GBA Cartridge
System requirements Windows
Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003.
Underground remakes the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and inspired a sequel.

Contents

[hide]

Plot

The player starts straight into the action, at a circuit race driving a uniquely styled Honda Integra Type R with wide body kit, easily winning over his opponents...only to be woken up by Samantha from his daydreaming.
Samantha is the player's friend in the new country; she shows the player how the console with the races works, who's who, and makes fun of the player's car. Eddie (and his orange-metallic Nissan Skyline R34), is the leader of the Eastsiders and current top racer of the streets, and Melissa is his girlfriend.
Time passes, races are won. The player meets other racers, and eventually gathers a small list of nemeses that continually challenge him and are defeated. He's introduced to TJ, who promises unique vehicle upgrades in exchange of beating time trial challenges; Samantha does the same from time to time, offering unique visual modifications instead.
The player's successive victories don't impress Eddie. First, he mocks the player's skill, saying he has a long way to go to 'roll his streets'. Later in the game, the player builds enough hype to be too hard to ignore, so Eddie challenges him to beat Samantha in a sprint race before coming after him; the player's willingness in going for it infuriates her. Samantha totals her Civic's engine trying to beat the player, unsuccessfully. TJ takes the junked car for himself after the event.
When the player comes close to reaching #1 in all kinds of races, Eddie tries to once again get rid of his rival. Around the same time, the Player sees TJ in Samantha's recovered car, now working again, but has been vandalized. Both run a circuit race worth the other's vehicle, which the player wins. The player returns the car to Samantha to make amends, and she gives the player a choice of a wide body kit for his car.
Right after the touching moment, Eddie challenges the player and loses, like everyone else who ever challenged the player so far. Before any victory can be sung, a mysterious, legendary silver Nissan 350Z challenges the player for a last run through the Market Street circuit. A challenger who, after being beaten by the player, is revealed to be Eddie's girlfriend, Melissa.
That event solidifies the player's status as the new best underground racer in the city.

Gameplay

A circuit race with a Honda Civic Si Coupe, PC version
Circuit is a standard race that involves racing with up to four opponents' cars around a loop track for one lap or more, and is the main mode of the game. For about the last 4 races of underground mode, the number of players decreases to only 1 rival, and the number of laps reach up to seven (Endurance Race)
Knockout Mode is similar to previous Need for Speed titles, involves "knocking out" the last racer who passes the starting line in each lap until the final leader of the race remains, and wins the race. In the case of Underground, Knockout sessions have a maximum of three laps for four racers.
Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 8 km in length), so players are required to be more cautious of any mistakes during racing.
Drifting is the most challenging and technical aspect of the game. Drifting is when during a race you intentionally slide around a corner at high speeds. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions.
Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled.
Drift mode is the only type of racing where time taken to complete the track does not matter, since players are given the freedom to complete the allocated number laps at their own pace. This may explain the absence of nitrous oxide in this mode, since it serves no apparent purpose in this situation.
Drag racing is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks, and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, overtaking, and the use of nitrous oxide boosts;Because the player is going to put the engine to its limits the mode places particular emphasis in monitoring the tachometer during races, which is enlarged and situated on the leftmost portion of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car.
Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers, traffic cars or dividers (being 'Totaled'); or blown engines as a result from prolonged redlining and the subsequent overheating of the engine.

Car customization

In the "Car Customization" menu, cars can be altered with performance upgrades and visual upgrades, such as paint colors and body kits.
Players have the ability to increase their car’s performance by applying performance upgrades to the car. The player can upgrade their car's engine, drivetrain, suspension, tires, engine control unit (ECU) as well as add nitrous oxide, turbo chargers, and reduce the car’s weight (in the form of "weight reduction packages"). These upgrades can be bought only after winning races.

Reception and sales

[hide] Reception
Aggregate scores
Aggregator Score
GameRankings 84% (PS2) 82% (Xbox)
84% (GC)
77% (GBA)
82% (PC)
Metacritic 85/100 (PS2) 83/100 (Xbox)
83/100 (GC)
82/100 (PC)
Review scores
Publication Score
1UP.com A
Allgame 3.5/5 stars
Eurogamer 7/10
GameSpot 8/10 (PS2) 7.9/10 (Xbox)
7.9/10 (GC)
8/10 (PC)
IGN 8.9/10 (PS2) 8.8/10 (Xbox)
8.8/10 (GC)
7.9/10 (GBA)
9/10 (PC)
Critics praised the game[1], despite primary complaints of repetitive tracks[2], unbalanced rubberband AI, unrealistic tuning, excessive use of random traffic, and lack of an online feature in the GameCube and Xbox versions[3], and lack of Free Roam was widely criticized by gamers.
Underground sold 15 million copies worldwide.[4]

Soundtrack

Need for Speed: Underground Soundtrack
Racing
Artist Song
Overseer "Doomsday"
The Crystal Method "Born Too Slow"
Rancid "Out of Control"
Rob Zombie "Two-Lane Blacktop"
BT "Kimosabe"
Static-X "The Only"
Element Eighty "Broken Promises"
Asian Dub Foundation "Fortress Europe"
Hotwire "Invisible"
Story of the Year "And the Hero Will Drown"
Andy Hunter "The Wonders of You"
Junkie XL "Action Radius"
Fuel "Quarter"
Jerk "Sucked In"
Fluke "Snapshot"
lostprophets "Ride"
Overseer "Supermoves"
FC Kahuna "Glitterball"
Blindside "Swallow"
In Menu
Lil Jon & the Eastside Boyz "Get Low"
Mystikal "Smashing the Gas (Get Faster)"
Dilated Peoples "Who's Who"
Nate Dogg "Keep It Comin"
X-ecutioners "Body Rock"
Petey Pablo "Need For Speed"
T.I. "24's"

References

External links

Senin, 08 Agustus 2011

Sejarah Armada band

Armada bukanlah band baru di blantika musik Indonesia. Di tahun 2008, band yang saat ini berpersonil Rizal (vocal), Andhit (drum), Radha (gitar), Endra (bass), dan Mai (gitar) sempat merilis album bertajuk ‘Balas Dendam’, bahkan sebelum itu mereka pun sempat mengagetkan dunia music Indonesia dengan lagu mereka “Kekasih Yang Tak Dianggap”. Yang berhasil menduduki banyak posisi teratas chart/tangga lagu radio-radio terkemuka di Indonesia . Kejayaan tersebut mereka dapatkan ketika mereka masih menggunakan nama KERTAS band.
Armada memang sebelumnya bernama Kertas. Kertas merupakan salah satu band yang bersinar di kota Palembang. Tak hanya di Palembang, Kertas juga cukup dikenal di beberapa wilayah di Sumatera, bahakan di seluruh penjuru tanah air. Lagu mereka yang berjudul Kekasih yang Tak Dianggap menjadi hits di seluruh pelosok tanah air dalam waktu yang lama. Personil band kertas adalah Rizal (vocal), Radha dan Argha pada gitar, drum dikuasai oleh Andhit dan Endra pada Bass.
Namun hasil kesuksesan ketas tidak pernah dirasakan oleh personilnya. Sebuah label musik, yang tidak dapat disebutkan namanya, memberikan janji-janji belaka kepada Kertas, dan lagu bagus pun terbuang percuma tanpa hasil apa pun. Pihak personil Kertas sudah sering mengajak berunding dengan pihak label, mereka (Kertas) ingin meminta penjelasan kemana uang yang seharusnya menjadi hak mereka. Lalu dari hasil show-show juga tidak pernah mendapatkan upah. Rencana promosi yang tidak jelas sampai dengan penggunaan lagu Kertas tanpa seijin dari penciptanya. Hal tersebut masih terjadi sampai tahun 2007.
Hingga akhirnya, personil ketas berhasil mengajak berunding pihak label. Tetapi yang terjadi malah sebaliknya, pihak label meminta ganti rugi sebesar 350 juta kepada Kertas. Karena merasa dirugikan, pihak Kertas tidak menanggapi soal ganti rugi yang dungkapkan oleh pihak label, tetapi hal itu malah membuat pihak label makin menggila dan membawa kasus ini ke ranah hokum.
Kemudian Kertas dituntut untuk membayar 1,3 miliar Rupiah. Hal tersebut foto profil personil Armada bandmembuat personil Armada ketakutan bukan main, karena mereka bukan berasal dari keluarga yang berada melainkan orang kecil yang selalu ditindas. Pada saat perkara it uterus bergulir, Ketas beranggapan “Jika harus menunggu perkara baru membuat album baru, maka mereka tidak bias hidup”. Setelah dipertimbangkan secara matang maka mereka memutuskan mengganti nama menjadi ARMADA dengan sedikit mengubah formasi karena salah satu personilnya mengundurkan diri dan tidak mampu menghadapi beban. Dengan mengubah nama berarti mereka seakan-akan memulai semuanya dari awal lagi. Karena aorang akan menganggap bahwa mereka adalah band baru, tetapi mereka udah siap dengan konsekuensi tersebut.
Dan mereka memutuskan untuk bertahan saja di Jakarta. Dengan dibantu oleh Universal Music Studio Indonesia untuk merilis album perdana Armada. Kertas resmi berganti nama menjadi Armada pada tanggal 27 Oktober 2007. Nama Armada ini diambil dengan alas an simple dan mudah diingat. Kata ARMADA didapat dari gabungan nama-nama personilnya. A untuk Andhit, R untuk Rizal, M untuk Mai, AD untuk ArDha, dan huruf terakhir A untuk endrA.
Sayangnya album perdana Armada yang bertajuk “Balas Dendam” tidak begitu meledak di pasaran, namun hal tersebut tidak mematahkan semangat personilnya. Tahun 2009 Armada merilis album baru yang berajuk “Hal Terbesar” di bawah naungan label E Motion Entertainment. Berbeda dengan album pertama yang penuh dengan nuansa kemarahan, sehingga terasa lebih nge-rock, di album kedua, mereka hadir lebih ngepop dengan mengandalkan harmonisasi sehingga terasa lebih matang. Hal ini terlihat pada lagu-lagu mereka dalam album ini, seperti : Buka Hatimu, Mau Dibawa Kemana, Pemilik Hati, Kau harus Terima dan lainnya. Ciri Melayu yang melekat pada vocal Rizal juga masih melekat di album kedua ini.